RSA#1: Augmented
Reality
Review of Augmented Paper Systems in Education: An
Orchestration Perspective. http://tinyurl.com/pu8b7zj
“We think in a narrative…social media is like a digital
campfire which an audience gathers to hear our stories” (Tempest, 2012). “Now
imagine creating an atmosphere like that for your students” (Minock, 2013).
Augmented Reality (AR) is a tool that allows teachers and students to create
such an interactive atmosphere that the environment of the classroom comes
alive. In a review of multiple
articles, videos, and a paper, the definition of augmented reality is a common
one. “The basic idea of augmented reality is to superimpose graphics,
audio, and other sensory enhancements over a real-world environment in real
time” (Bonsor, 2001). EdTEchREview defined it similarly as “a kind of computer-generated
reality that intend to duplicate the world's atmosphere in a computer system”
(Bharti, 2015).
Teachers know that learning deepens, not just through
reading and listening, but also through creating and interacting. Augmented reality
products like Elements 4D by Daquri, help students manipulate and
combine elements from a variety of devices, rather than just reading about them
in a textbook (Minock, 2013). On
the spectrum of learning with technology, teachers should strive to move
students from consuming information into the collaboration and production phase
of learning. Augmented reality
provides the tool to assist with that deeper learning experience. According to Prasanna Bharti in
EdTechReview, AR works on two methodologies. One being “marker-based”, which uses symbols or barcodes as
a trigger to an online media. The
other is “location-based”, which uses GPS data to help the user interact with
their environment through their device (Bharti 2015).
In the paper titled “Review of Augmented Paper Systems in
Education”, some limitations to the integration of these technologies include,
constraints such as space, lesson time, teacher energy level, and
discipline. Other limitations
include device management issues, need for flexible systems, and the need for
the tech to be simple enough to integrate in the classroom. The downside to the research on
implementation of these technologies is a lack usage in authentic
settings. Only 15 (37.5%) of
selected studies were used in an authentic classroom setting (Prieto, Wen,
Caballero, & Dillenbourg. 2014).
Examples of how to integrate AR into the classroom were
comparable across the articles.
Student creation of a photo wall, book reviews, flash cards for deaf
students to study sign language, homework with teacher video, word walls,
yearbooks, lab safety, and parental involvement to name a few. Another commonality among the sources
was the peek in to the future of AR.
The use of “Sixth Sense” lanyard devices, contact lenses with AR
capabilities, armed forces use of blueprint overlays, paleontologists, and
doctors infusing digital data with real life, real time work. It is clear that despite the fear of
information overload, augmented reality is developing quickly and applications
both in and out of the classroom abound.
Bharti, P. (2015). How
to Use Augmented Reality in the Classroom - EdTechReview™ (ETR). Edtechreview.in. Retrieved 2 February
2015, from
http://edtechreview.in/trends-insights/insights/1210-how-to-use-augmented-reality-in-the-classroom
Bonsor, K.(2001, February 19) "How Augmented
Reality Works". HowStuffWorks.com. Retrieved 1 Feb, 2015 <http://computer.howstuffworks.com/augmented-reality.htm>
.
Minock, D. (2013, Nov.4). Edutopia, “Augmented Reality Brings New Dimensions to
Learning”. Retrieved 2 February 2015, from
http://www.edutopia.org/blog/augmented-reality-new-dimensions-learning-drew-minock
Prieto, L.-P., Wen, Y., Caballero, D., & Dillenbourg, P.
(2014). Review of Augmented Paper Systems in Education: An Orchestration
Perspective. Educational Technology & Society, 17 (4), 169–185.
Tempest, M. 2012, March 30. “A magical tale (with augmented
reality)”. Retrieved 2 February 2015, from
https://www.youtube.com/watch?v=C4pHP-pgwlI#t=376.
No comments:
Post a Comment